If you want to download Endless Sky you can grab it as a Flatpak, an AppImage from GitHub or from Steam. Really great to see another FOSS game doing well. On Steam, it has a Very Positive user rating and regularly sees hundreds of players a day in it. Lots of tweaks elsewhere to the game including Solar Panels now being used on various Human ships, Solar Panels also take less outfit space to make them more attractive to use, Hai space is now patrolled by Hai ships with scanners, if you attack the Wanderers you will now have to deal with The Pug Arfecta who will defend them against you and there's a bunch of bug fixes too.įor such a classic game it's still surprisingly popular. An additional game mechanic was also added, with Solar Heat so you need to watch how close you get to system stars. New content introduced in version 0.9.12: new jobs, Remnant ships now have unique leak effects, new missions, a new extremely rare and valuable minable asteroid, new Remnant outfits, a new star/planet type with the Brown Dwarf, a new Heliarch turret with the Ion Hail Turret and more little extras to Hai space. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer. You start out as the captain of a tiny space ship and can choose what to do from there. Especially for something like the Albatross or the Deep River, it would be hard to fit them into a 250x250 box without making them appear much smaller than other ships that are actually larger in-game.What is it? Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. The challenge with the thumbnail sizes was to be able to convey the relative sizes for the ships while having a much smaller size range to work with (around 100 to 250 pixels, whereas the ship sprites themselves range from 60 to 700 pixels tall). Of course, without the cheater plugin most shipyards will only have a handful of very large ships, so the effect is less noticeable. ![]() The difference is that ships are sorted by size, so you end up with lots of very large sprites side by side, whereas outfits are sorted by category. So, the ship sprites are not any bigger than the biggest outfit sprites. Ships are in 250x250 pixel boxes the current Bactrian sprite fills about 40% of that box. In terms of size, the outfit images are arranged in a 180x180 pixel boxes, and the largest ones fill nearly 50% of that box. Perhaps, but that would only really be a hurdle for players seeing the ships from this view for the first time, and seeing as how the ship model would be listed next to the ship, I don't foresee the angled view causing a problem with identifying ships. For some ships, these profiles are considerably different. I worry that the ships would become hard to recognize, as the "detail" view is no longer the same image as the "in-flight" view. I think that either that or having the angled view in the hail panel would be good, as long as there's some way to see the angled view for ships not available in a shipyard. This is a list of all the map regions in the game. The Outlaws update introduces new types of ships, space stations, an outlaw story, and much more, making it one of the largest content updates that the game has ever received. If we add angled assets, I might consider them in the ship selection view of #3070. This is the full Endless Sky map as of version 0.9.12. Alongside the launch of the No Mans Sky Outlaws update is an infinite money glitch that has already been discovered. If a ship is not already close enough to see on screen, what is the use of knowing the direction its turrets are pointed? (tehhowch) The application name on OSX is now properly Endless Sky. The hail panel view also shows the ship's current hardpoints' direction, which otherwise must be viewed in-flight. (quyykk) Cargo names in the ship info panel are now only capitalized after a. ![]() The direction a ship is pointing can already been seen live under the map when you select a ship, so hailing a ship isn't required to see where it's going. ![]() ![]() If I remember, the ship IN that view is rotated the same way as it is in-flight, which has an actual use (not that big)
0 Comments
Leave a Reply. |